

Copy the "Project ID" displayed on this page.Under "Grow" -> "Play Games services" -> "Setup and management" on the left-hand side, click "Configuration".Locate the app you want to configure your game to use, or create a new app.If you are building an installed version of the engine to distribute to other team members, you shouldn't need to do anything other than build the engine. This is the module we need built for Android. If you are compiling your project against a source-based version of the engine, ensure it rebuilds the OnlineSubsystemGoogle module.

Locate Engine/Plugins/Online/OnlineSubsystemGoogle/OnlineSubsystemGoogle.uplugin and replace it with the following content: Patch the OnlineSubsystemGoogle.uplugin file. You need to modify the OnlineSubsystemGoogle.uplugin file and build the engine. Even though the module supports Android in the code, it doesn't get compiled with Android support because of the misconfigured. The OnlineSubsystemGoogle module in Unreal Engine is incorrectly whitelisted for the Win64 and Win32 platforms. Compile the engine with the required patch If you have not done so already, switch to using a source-based version of the plugin by following the instructions on the Welcome page. To enable Google authentication on Android, you need to be using a source-based version of the plugin and a source-based version of Unreal Engine, fix an incorrect OnlineSubsystemGoogle.uplugin file, set up your application in the Google Play developer console, and then configure your application in the Epic Games Dev Portal as well.
